Mutation System

With this system you are able to turn normal gear pieces into costume pieces, including clothing and weapons.

To do that you need some materials which are: Broken Relics, Armor Enchant Dust Cubes, one regular armor gear part and one [Special] or [Artifact] grade IM costume part of the same type.

Additionally you need from the item mall: a Costume Mutator Item and if you want to protect your regular armor gear part you need to use a Mutation Insurance Scroll.

If a character has equipped a mutated Costume a small blue circle icon is shown left of the character's name.

Armor Part
All following categories up to the Weapon Part below are affecting the Armor Part. The base success chance is 4%.

After mutation the effects on the parts are gone. So make sure you only use items with effects you don't need or Soul shift/Enchant shift/Socket extract before mutating. You will get a warning message telling you what the parts have if needed.

Restrictions

 * Have no stats
 * Can only be equipped on the costume page
 * Can not be sent by mail
 * Can not be traded
 * Can not be put into any vault
 * Can not be mutated again

Requirements

 * The regular gear part needs to be equippable by your own class tree

Needed Items

 * 1x Regular Armor Gear Part
 * 1x [Special] or [Artifact] IM Costume Part of the same type as the regular one, does not break on fail
 * 1x Costume Mutator Item (Item Mall) – is not used up on fail
 * Armor Enchant Dust Cube (the amount depends on the level of the regular gear part, used up on each try)
 * [Optional] Mutation Insurance Scrolls
 * 5x Broken Relic (is used up on each attempt and cannot be protected)

Bonus Items
When using an [Artifact] grade IM costume part as material, the success chance is increased by 2% and one less Armor Enchant Dust Cube is needed as material.

On fail

 * The Mutation Insurance Scroll is used up
 * The Armor Enchant Dust Cubes are used up (you can protect 1 or 2 by using the appropriate Mutation Insurance Scroll)
 * The Broken Relics are used up
 * The Regular Armor Gear part is destroyed if not protected by a Mutation Insurance Scroll
 * The Costume Mutator Item isn't used up
 * The IM Costume Part is not destroyed

On success

 * The Mutation Insurance Scroll is used up
 * The needed Armor Enchant Dust Cubes are used up
 * The Broken Relics are used up
 * The Costume Mutator Item is used up
 * The IM Costume Part is used up
 * The regular armor gear is turned into a costume and moved to the Costume Inventory and will look like the regular gear, the inventory icon has a small overlay to be identified as a mutated costume

Weapon Part
All following categories are affecting the Weapon Part. The base success chance is 1%.

All the effects on the weapons are gone. So make sure you only use items with effects you don't need or to Soul shift/Enchant shift/Socket extract/Soul Gem extract before mutating. You will get a warning message telling you what the parts have if needed.

Restrictions

 * Have no stats
 * Can only be equipped on the costume page
 * Can not be sent by mail
 * Can not be sold in the open market
 * Can not be traded
 * Can not be put into any vault
 * Can not be mutated again

Requirements

 * The regular weapon needs to be equippable by your own class tree
 * The regular weapon needs to be Lv. 20 or higher

Needed Items

 * 1x Regular Weapon Part
 * 5x [Normal] grade IM weapon of which at least one needs to match your class, add more matching your class to get up to 4% success chance bonus, does not break on fail
 * 1x Costume Mutator Item (Item Mall) - is not used up on fail
 * Weapon Enchant Dust Cube (the amount depends on the level of the regular weapon, used up on each try)
 * [Optional] Mutation Insurance Scrolls
 * 5x Broken Relic (is used up on each attempt and cannot be protected)

On fail

 * The Mutation Insurance Scroll is used up
 * The Weapon Enchant Dust Cubes are used up (you can protect 1 or 2 by using the appropriate Mutation Insurance Scroll)
 * The Broken Relics are used up
 * The Regular weapon is destroyed if not protected by a Mutation Insurance Scroll
 * The Costume Mutator Item isn't used up
 * The IM Weapons are not destroyed

On success

 * The Mutation Insurance Scroll is used up
 * The needed Weapon Enchant Dust Cubes are used up
 * The Broken Relics are used up
 * The Costume Mutator Item is used up
 * The IM Weapons are used up
 * The regular weapon is turned into a costume and moved to the Costume Inventory and will look like the regular weapon, the inventory icon has a small overlay to be identified as mutated costume